00:00
00:00
BrandyBuizel

138 Movie Reviews w/ Response

All 531 Reviews

6 reviews are hidden due to your filters.

I admit the line-work look fantastic, but please stop uploading so many teasers so frequently with very little playback time. We cannot clutter the portal with these uploads.
please blam(though seriously please upload the final product when your done, looks great).

ibrabdo responds:

thx, there is no final product here, working on each scene is so much time consuming combination in 24 fps fbf 2d animation mix with 3d background that have painted texture, a process that will take not less than a year or two,i thought it will be nice to share the process with you guys and maybe to have some support, but since this is the second complain, it became obvious that it's the wrong place to post a long term project wips, and i will stop posting my work until someday if i managed to finish it ...

Try looking into other media to get a sense of realistic motion. I get that this is all sprite work, but your characters should take a full second to fall at a constant rate. Gravity is much stronger and acts more exponentially than that.
This is just one example.

hanzo1 responds:

Thanks Brandy Buizel for the comment. This was my first ever battle animation and i know the flaws in it. Ill take what you said to heart, and I like creative criticism. but this started as a sprite animation test and i don't have too many sprites of the other chars other then the water elemental, the first character and the second character. well thanks for the comment again and i wish you a good day :D

I'm not even sure why you bothered roto-scoping. The lines are constantly inaccurate and don't add much. But even then I guess you'd just be left with hard-to-hear audio and blown out, tinted, live-action film.
Not that good.

LukeOllyOxen responds:

Hm alright wise guy. @ the time I recorded this with my cannon 550d that's why audio mightn't b the best. Thanks 4 your opinion

It's a really neat style. I love that everything is made up of lines, no fill, and the animation still manages to flow well.
Sometimes the title cards felt a little on the nose about what was going on or but even then there were a just a bit too frequent for my taste.

TraineeArtist responds:

I'm glad you like the style, and I'll try to work on pacing and story for future animations. Thanks!

The story isn't great which stinks because that's the main focus here.
The visuals are... there. It's just the same stick figures with moving mouths.
It's definitely not blam worthy, but it isn't very good.

tonyfamous responds:

This is a style I am persuing for random animations that I want to pump out quickly. I don't know if you've personally tried to animate anything, but animating is actually a long and drawn out process that can take weeks, months or years and since I only do this for fun in my free time, sometimes I prefer to sacrifice quality for quantity.

This isn't very good at all, but I am concerned whether or not this was stolen because of the watermarking.

JacksonS7R responds:

Hello BrandyBuizel

The watermarking is because I had used the Swf to Mp4 converter Trail Version of that link...

Thanks for your comment.

It's a pretty unique idea, I really enjoyed it and some obvious effort was put into making each frame.
Keep it up, I hope to see more from you and further improvement of your drawing skills.

CosmicArt responds:

thanks, ill be having another video out in about a week or two

Okay, so I have no idea what's going on. I feel like you're watching a video or listening to a podcast no one else can hear and talking back to it. I assume there's two people talking? Maybe? It's very difficult to tell if there's two, let alone which one is talking. There's not really a lot of motion or anything going on either, just a lot of not English on screen.

But one thing that gets me "I saw this video and I just had to show you". Only because the drawing style changed made me question whether or not you made the clip that comes after it or you actually took it from somewhere.
That last bit is just a concern and was not reflected in your review score.

Glory-v responds:

Thanks for the tips, I'm still working out on how to do things I mean this is only my second video so I'm still learning. But ya thanks I totally agree with you I thought it would be better than this but oh well you learn from your mistakes. Oh and I did make the clip, I made all of it.Thanks for the feed back. :)

I do understand that the animation was rendered in 12fps(I wanna make that clear), but the characters do move incredibly slow. Try taking inspiration from the outside world and people-watch. See how normal people move briskly transitioning from one movement to the next, every part starting and stopping at different times and intervals.
Not only is the motion incredibly slow but also it never stops. There's no point in which the stick figures are still, every part is in constant transition to the next stage. This results in an arm slowly adjusting for 5 seconds from one stance to another in a linear path, when in reality the arm would move after the leg has already begun its shift, and still finish moving more quickly because it carries less weight on it. The arm may also rubber-band back a bit once it hits its mark to give a little bounce(which is also realistic to a sudden stop).
The camera in contrast is very quick and gets a little sickening.

Besides animation, the sfx sound as though they were recorded in an air duct, which I know you can do better because your original music is in a much higher quality. Try playing with mixed tones and drumkits in your programs instead of going online for a cheap free download. Sound design is crucial to feel.

Lastly there's a really fuzzy aesthetic over the entire video; which unintentionally(I'm sure) looks like you rendered a 240p video and scaled upward.

Overall you just need more practice working on shorter animations to develop skills in creating more realistic motion before you start getting into more complex 3D work.

Metapixelatron responds:

I will try to mix some better quality sounds. I am making more realistic actions for my new skeleton. As for the fuzzy aspect, I notice it too. I don't know what it could be, but I believe it might be caused by the upload. I say this, because it was rendered in 480p and the original mp4 video looks a lot better. Next time I will do it in 480p and see if it looks better.
EDIT: I meant to say "next time I will do it in 720p" lol sorry. XD

I make stuff; sometimes for money, but always for fun.

Brandon @BrandyBuizel

Age 27, Literal Magic Man

makin' a rice crispy

SCAD

New Jersey

Joined on 12/30/15

Level:
56
Exp Points:
34,381 / 34,810
Exp Rank:
349
Vote Power:
9.68 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Pvt. First Class
Global Rank:
2,672
Blams:
679
Saves:
2,626
B/P Bonus:
20%
Whistle:
Silver
Trophies:
87
Medals:
823
Supporter:
8y 17d