how DARE YOU
I love it, the first one was really good and this is a decent followup. A bit easier than the last time but really cool to add a story to such a traditionally simple game!
how DARE YOU
I love it, the first one was really good and this is a decent followup. A bit easier than the last time but really cool to add a story to such a traditionally simple game!
It's the visual embodiment of slicing a dude's head off and sheathing your blade as it falls... the video game.
Very classic opening and great use of a limited palette!
Thank you man, you got it right ;) Tomato indeed did a great job.
It's very artsy. I really like the idea behind the eggs and how it wraps up at the end.
The controls are very tight and there's some basic platformer elements sprinkled in all over. Letting your egg siblings be an optional tutorial simply by watching is a great idea. Additionally the sound effect "clink" that happen each jump perfectly matches the anxiety of possibly breaking the egg.
My only gripe is that you can't die like your siblings. Feels out of place to hatch when they can't yet.
It looks good, it's fun, it's pretty well balanced, my only gripe is the platforming. Your character is so weightless that jumping and falling at constant speeds throw me off, and sliding down holes just big enough for your character to fit will take a bunch of tiny taps left or right to slide in. Maybe tapping down near those holes could allow you to slide down the walls below you.
Otherwise, great game!
I'm glad you had fun even with these issues :) Pretty fair feedback
Wow, that was crazy good
I make stuff; sometimes for money, but always for fun.
Age 27, Literal Magic Man
makin' a rice crispy
SCAD
New Jersey
Joined on 12/30/15